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Bullet Master
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Devlog
Bullet Master Small Update
May 14, 2022
by
Ivanything437
The shooter will now take a second to fire back when shot. You will now have a very small invincibility period after getting hit. The Triangle has lights around it to show when it's coming from afar...
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Bullet Master Simple Update
May 01, 2022
by
Ivanything437
New Mode Added called Simple Mode. It removes all the walls and makes the map smaller. This is for people who are trying to learn the game's mechanics since without walls, you have to learn to dodge t...
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Bullet Master Sound Update
April 19, 2022
by
Ivanything437
I have finally fixed the sound problem, the sound will be the same volume during gameplay as when in the menu. And the sad part is that it was an extremely easy fix. The new triangle enemy has been ch...
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Bullet Master Triangle Update
April 16, 2022
by
Ivanything437
The new update adds more consistent movement since the dashing and walking was based off the framerate which wouldn't work very well with lots of enemies. Teleporting to an explosion will now delete e...
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Bullet Master Update
March 02, 2022
by
Ivanything437
I've now ported Bullet Master to Web GL so you can play it on browser. I've also added the ability to see the radius of the teleport explosion by holding right click and letting go to teleport. Bullet...
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Bullet Master MASSIVE UPDATE 2
September 06, 2021
by
Ivanything437
Lighting, better particles and generally better visuals. There is also music that you can play(that isn't mine). Enemies have more distinct visual differences. Particles are larger and can be seen fro...
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Bullet Master MASSIVE UPDATE (New Name)
August 24, 2021
by
Ivanything437
MAJOR UPDATE : Enemies : The Carrier: A new enemy that acts like any other enemy but carry a ball that will protect them until you shoot it off. The ball can then be used to teleport your ball back to...
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Uncontrollable Trigger New Update
December 10, 2020
by
Ivanything437
Added new enemy, The Wall. The Wall has 2 health but when it is shot it will stay still and block your path unless you shoot it again. It is slightly faster than most but will get stuck on walls more...
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