Bullet Master Triangle Update


The new update adds more consistent movement since the dashing and walking was based off the framerate which wouldn't work very well with lots of enemies.

Teleporting to an explosion will now delete enemies that have more than 1 hit point like Carriers or Walls.

The shooter enemy will now have a delay before firing again, preventing them from shooting the ball out of the map.

There is now a new enemy called the Triangle which will act like your ball meaning it has a slow acceleration and can't turn well but can get very fast.

Files

BulletMasterHTML.zip Play in browser
Apr 16, 2022

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